Classes
The Sorcerer-Magi-Warlock Class
They were born with this power, the ability to somehow bend shadows at their will. These beings have been outcast by the regular human race for being too ungodly. As Soltaria began to become ruled by demonic and horrendous monsters, however, this race of being was suddenly held on a pedestal, for the ability to be good and still be able to destroy the evil resting within the realm of Soltaria.
They were born with this power, the ability to somehow bend shadows at their will. These beings have been outcast by the regular human race for being too ungodly. As Soltaria began to become ruled by demonic and horrendous monsters, however, this race of being was suddenly held on a pedestal, for the ability to be good and still be able to destroy the evil resting within the realm of Soltaria.
Sorcerer:
Weak Shadow Orb: A highly concentrated ball made entirely of shadows. Can be held in palm or any place within a 50 foot radius of the body, making it good for sneak attacks. Can only be charged to 30%.
Shadow Tendrils: Shadows that go right into the player's body, before shooting out in tendrils that are fully in the player's control. Ideal to stop speedy enemies.
Shadow Spear: Shadows morphed into a sharp spear that can be thrown at very far distances due to it's weightlessness.
Shadow Stomp: When the player stomps down with this ability, any enemies close to them is sent flying off of their feet as shadows send the earth around the player shaking.
Shadow Clap: When you clap your hands with this ability, a strong wind is sent flying at the enemy, with tiny little shadow shards in the wind.
Shadow Throwing Needle: Pretty obvious. They can be made for quick use to the distract or injure the enemy while the player makes another attack.
Shadow Poison tipped Throwing Needle: Same as throwing needle, except tipped with a poison that quickly makes the enemy dizzy and uncoordinated.
Shadow Slash: A quick swipe of a finger could cause a slashing line of shadows to hit the enemy.
Shadow Claws: That's right, claws. Claws come from your fingers in shadow form for one minute making your attacks a lot better.
Shadow Barrier: Can be used by the player in intense close combat battle and can be made almost instantly. It can only take one hit however and only covers one side of the body.
Magi
Medium shadow Orb: Like the other shadow orbs, except able to charge to 60% instead of 30%.
Shadow Bullets: Small balls of shadows that go at lightning speed from the players finger like bullets.
Shadow Paralysis: Where the player will get a shadow to hit just right where the enemy is temporarily paralyzed in their state.
Shadow Hand: The player can summon a giant hand made out of shadows, which can be used for many purposes such as slapping and punching in fights.
Imp summon: A magi can summon a not very powerful minion, such as an imp, to help them during their fights.
Shadow Boost: Shadows go under the player's feet, letting them propel themselves up and fly for a short amount of time.
Weak Shadow Armor: Shadows wrap around the player and stop minor projectiles from piercing the player, and nullify some hits, but shatters when hit strong enough
Shadow blast: Exactly what it's called. You put your hand out and a moderately damaging shadow blast comes from it.
Shadow Dust: The player takes shadows into his/her mouth, grinding it into dust before spitting it out, either getting in an enemies eye to temporarily blind them or around themselves for invisibility.
Shadow Shell: Puts a barriar around the caster but the caster cannot move or attack while it is up.
Warlock
High Shadow Orb: Can go all the way up to a damaging 100%
Strong Shadow Armor: Much stronger. Still not able to withstand all attacks, but can withstand fairly strong ones, however only for about twenty seconds and then has a two minute cool down.
Demon Summon: A weak demon can now be summoned, though still stronger than an imp and a lot more of a help with all around travel.
Shadow Scream: As the player screams and this ability comes out, enemies hear a deafening, ear bleeding scream that could kill a normal human with its frequency. The scream could potentially deafen, paralyze or even kill the enemy.
Shadow Clone: Sort of like Naruto, yes. A shadow clone is made out of the player, except all of it's features are darkened. If at a very high powered state, it could be turned completely identical in features, but that takes a massive amount of energy. So pro tip is to keep it at darkened features. The clone has 40% of the player's power and able to attack with him for thirty seconds before dissipating. Can only be used twice a day.
Shadow Fire: Sends fires bursting from the ground, except their the color of a black hole, and also much hotter than the average fire.
Shadow Control: The player can send small slivers of shadows into an enemy's body, controlling the shadows to seep into the enemy's brain, making the brain become a shadow for the player to control. You can then control the player to attack the other enemies for a short amount of time before the enemy dies. The bigger the level, the less of a chance, with bosses being a 10% chance.
Shadow Stomp Maximum: A more powerful version of the shadow stomp, sending slivers of earth from the ground to pierce the enemies.
Shadow Pool: A pool of perpetual darkness that steadily hurts enemies in the area and also leaves an unlimited shadow source for a short amount of time for the caster and has a slow recharge time.
Spear Rain: Shadow spears rain down on any enemy within a ten foot radius of the player, impaling the enemies with many different spears.
Weak Shadow Orb: A highly concentrated ball made entirely of shadows. Can be held in palm or any place within a 50 foot radius of the body, making it good for sneak attacks. Can only be charged to 30%.
Shadow Tendrils: Shadows that go right into the player's body, before shooting out in tendrils that are fully in the player's control. Ideal to stop speedy enemies.
Shadow Spear: Shadows morphed into a sharp spear that can be thrown at very far distances due to it's weightlessness.
Shadow Stomp: When the player stomps down with this ability, any enemies close to them is sent flying off of their feet as shadows send the earth around the player shaking.
Shadow Clap: When you clap your hands with this ability, a strong wind is sent flying at the enemy, with tiny little shadow shards in the wind.
Shadow Throwing Needle: Pretty obvious. They can be made for quick use to the distract or injure the enemy while the player makes another attack.
Shadow Poison tipped Throwing Needle: Same as throwing needle, except tipped with a poison that quickly makes the enemy dizzy and uncoordinated.
Shadow Slash: A quick swipe of a finger could cause a slashing line of shadows to hit the enemy.
Shadow Claws: That's right, claws. Claws come from your fingers in shadow form for one minute making your attacks a lot better.
Shadow Barrier: Can be used by the player in intense close combat battle and can be made almost instantly. It can only take one hit however and only covers one side of the body.
Magi
Medium shadow Orb: Like the other shadow orbs, except able to charge to 60% instead of 30%.
Shadow Bullets: Small balls of shadows that go at lightning speed from the players finger like bullets.
Shadow Paralysis: Where the player will get a shadow to hit just right where the enemy is temporarily paralyzed in their state.
Shadow Hand: The player can summon a giant hand made out of shadows, which can be used for many purposes such as slapping and punching in fights.
Imp summon: A magi can summon a not very powerful minion, such as an imp, to help them during their fights.
Shadow Boost: Shadows go under the player's feet, letting them propel themselves up and fly for a short amount of time.
Weak Shadow Armor: Shadows wrap around the player and stop minor projectiles from piercing the player, and nullify some hits, but shatters when hit strong enough
Shadow blast: Exactly what it's called. You put your hand out and a moderately damaging shadow blast comes from it.
Shadow Dust: The player takes shadows into his/her mouth, grinding it into dust before spitting it out, either getting in an enemies eye to temporarily blind them or around themselves for invisibility.
Shadow Shell: Puts a barriar around the caster but the caster cannot move or attack while it is up.
Warlock
High Shadow Orb: Can go all the way up to a damaging 100%
Strong Shadow Armor: Much stronger. Still not able to withstand all attacks, but can withstand fairly strong ones, however only for about twenty seconds and then has a two minute cool down.
Demon Summon: A weak demon can now be summoned, though still stronger than an imp and a lot more of a help with all around travel.
Shadow Scream: As the player screams and this ability comes out, enemies hear a deafening, ear bleeding scream that could kill a normal human with its frequency. The scream could potentially deafen, paralyze or even kill the enemy.
Shadow Clone: Sort of like Naruto, yes. A shadow clone is made out of the player, except all of it's features are darkened. If at a very high powered state, it could be turned completely identical in features, but that takes a massive amount of energy. So pro tip is to keep it at darkened features. The clone has 40% of the player's power and able to attack with him for thirty seconds before dissipating. Can only be used twice a day.
Shadow Fire: Sends fires bursting from the ground, except their the color of a black hole, and also much hotter than the average fire.
Shadow Control: The player can send small slivers of shadows into an enemy's body, controlling the shadows to seep into the enemy's brain, making the brain become a shadow for the player to control. You can then control the player to attack the other enemies for a short amount of time before the enemy dies. The bigger the level, the less of a chance, with bosses being a 10% chance.
Shadow Stomp Maximum: A more powerful version of the shadow stomp, sending slivers of earth from the ground to pierce the enemies.
Shadow Pool: A pool of perpetual darkness that steadily hurts enemies in the area and also leaves an unlimited shadow source for a short amount of time for the caster and has a slow recharge time.
Spear Rain: Shadow spears rain down on any enemy within a ten foot radius of the player, impaling the enemies with many different spears.